Krypt3ia

(Greek: κρυπτεία / krupteía, from κρυπτός / kruptós, “hidden, secret things”)

The Global Cyber Game

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The Global Cyber Game:

I had been meaning to write about this before when I had originally read the text but things got in the way as usual (work, more work, some more work after that, Defcon/Bsides) Now though I am in a space where I can reflect back on this paper and write about it here for you all to see. The Defence Academy (UK) put this together to describe how we might approach “cyberwar” on the level of game play or game theory. They constructed a board and began to set to the task of creating game play and tactics given certain scenarios in the cyber world. (see image of game board below) You can actually play this game if you create a board from this design and work within the rules of game theory but this is not why I find this treatise so important.

globalcybergame1

What I find most interesting is the actual scenario’s that play out within the game play as well as the end game status that the paper puts it all down to in the end of N-Utopia and N-Dystopia. As one can gather from the inherent meaning of the words, N-Utopia means that we all work out our problems globally and work on bettering society (which in the Nash equations is the best play) or we end up with N-Dystopia, a Balkanization of the net, and warfare that scales all levels up to kinetic and will be the death of us all. Can you guess where I think we are right now on the N-scale? Yes, you’d be right to lean toward the N-Dystopia area. In fact I would even like to see that idea rendered in a new way with an older iconography, that being the Doomsday Clock analogy. Perhaps someone can take that up online and create one for the cyebrwarz eh?

Power Dimensions:

What must be taken into account in the great cyber game is that all of this is centered around power plays. The use of information as power, the use of information to effect actions vis a vis “power” and the varying types of power that are being wielded by the players. This paper covers this idea pretty well and should be required reading for anyone looking to study cyber-warfare along side Clausewitz and other more well known pieces of doctrine. Some however may already be familiar with the ideas of hard and soft power but let’s take that into the electronic warfare arena which is a bit harder to scope today.

  • Hard power
    • Overt threats and rewards
    • Kinetic action
    • Coercion
  • Soft power
    • Cooperation
    • Co-Option

Both of these types of dynamic play off of one another and work in tandem. There actually is a whole spectrum of power plays that can be derived from these basic premises but I will not go into all that here. To date I have seen an abundance of hard power tactics being employed on the game board and I fear that that seems to be what the governments of the world have locked on to as their aegis. I would love for more to try the soft power tactics and methods but I am too much of a realist to hope that it will ever really happen.

The game play today that we are all seeing unfold before us is the hard power of Stuxnet or the ramping up of every piece of malware and 0day conceivable being purchased by the US government or others in an effort to be superior when the battle comes. That is though when they are not using those said same exploits in the darker games of realpolitik that they are prosecuting now. As I see it now we are hurtling towards a massive cyberfail of our own making and the real cost of the bad play will be economies around the world and other collateral damage that may not be an apocalypse as we currently understand them to be.

The power dimensions portion of this paper is quite enlightening and you should broaden the scope of how those plays are made with information and the internet. One must understand the playing field as well as the weapon you wield. This is the main problem I have of late is that all too many people and governments are not understanding the game play, the field of play, nor the tools they are using (pieces) well enough to play the game well. This makes not only for bad play, but in this game there are real world consequences for us all when some government or actor does something immensely stupid.

Cyber Games Today:

So what are we seeing today that has me worried? Well, we have the cybergames with Stuxnet and other malware to start. I liken the release of Stuxnet as skin to the release of a biotoxin or virus that eventually will be re-worked or manipulated into a more fearsome weapon. These are not one use tools, they are in fact re-usable and re-tune-able. Once these things are out there is no controlling them and with the idea of Stuxnet you have something that was used against one target but could affect hundreds more in friendly countries if they had the same configuration.

Another cybergame being played today is the new surveillance state that we find ourselves in. It seems in the case of the US we have people who are interpreting our Constitution to suit their needs under the rubric of protecting the homeland. This cybergame is all about information and the power dimension of controlling it. I have been watching this Snowden affair unfold and frankly I am frightened of the capabilities that the NSA has but I am much more scared that they claim that they are protecting us while a Snowden subverts the very systems they are saying cannot be misused. This particular cybergame when looked at, show’s all of the hard and soft power dimensions at play with the media and the law. This should also be brought into the cyber game play as well.

Yet another cybergame going on is within the public/private sector and I call the “Patriot Games” What I mean by this is that we have non state actors playing rolls of asymmetric warriors online to effect whatever change they see fit. A certain un-named clown for one is a primary actor in this space and really started the trend in my opinion. The cybergamers here are vigilantes nothing more and nothing less and may or may not have an effect on the grander scheme of things on the net and in public policy. For the most part however, these players are on the hard power end of the spectrum and thus just mostly come off as thugs.

Lastly, the cybergame that seems to be the one with the most chance of playing in the larger space is that of Anonymous. Anonymous has been able to leverage many players into semi cogent action and could in the future have a real effect on policy and other dimensions within the cybergame play. The only reason that I place Anon into this game is because of that mobilizing force that they seem to carry. If motivated and able to be cohesive enough this group could affect the greater games being played and have on a microcosmic scale thus far in recent history.

In all, the games that are being played, and they are games, all serve as a means to an end for those paying attention to understand and perhaps help those in the seat of power how not to play the game at all. Our petty squabbling on the internet is just that. The reality is that the net is important and much of our lives today require it to run smoothly but if the net were to go down permanently our society would not utterly collapse. We would survive and we would re-build. The question then becomes would we have learned from it and do things better the next time around?

Cyber-Utopia and Cyber-Dystopia:

The idea of Cyber-Utopia is a far fetched one in my mind and probably many others out there. This would be a great thing if we could make it happen but given the petty nature of our.. well nature.. We will only see this ideal wash up on the rocks and sink into the ocean rather quickly. In the Cyber-Utopia we all work together, we cooperate, and we work towards a better day. … And I just don’t see this happening barring some kind of alien intervention frankly.

Cyber-Dystopia though I am afraid is already the case in many respects. We are seeing an almost Balkanization of the internet today as it is never mind the games being played in reality with Stuxnet and cyberwar. If the N-Dystopia comes to pass we will find ourselves at war with each other constantly in a “cyberworld” much like the episode of STOS “A Taste of Armageddon”  where all warfare is carried out via computer simulations and only the casualties report to be disintegrated as a means to balance it all out. Today though we will see attacks on economies as well as infrastructures to effect “war” (economic, political, or other) on our enemies and the real world costs will have to be measured in profit loss or perhaps even actual loss of human life.

The cyber-dystopia though is more than just an outcome of war. It is the outcome from our own inabilities to work with each other and our ability to rationalize warfare through a non apocalyptic destruction of life. It will be a tit for tat war of attrition that will not lead to any clear victories and certainly not elevate our societies in any way and that is the sad truth of it. Ladies and gents we are already in the dystopia. We just may not understand that yet.

Understand the game:

So, I leave you with the paper: The Global Cyber Game pull it down and read it. Learn from it, play the game if you like, and spend some time thinking about it all. We are on the cusp of another evolution in our society that we have seen repeated in every other evolution we have had. We create something, then we weaponize it. Perhaps if more of us understand it and the pitfalls we can prevent the N-Dystopia from becoming any worse.

K.

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  1. […] I would have also like to have seen more in the way of some game theory involved in the book as well concerning cyber-warfare. Some thought experiments would be helpful to lay out the problems within actually carrying out cyber-war as well as potential outcomes from doing so more along the lines of what I saw in the Global Cyber-Game. […]


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